Thanks to electron, the creation of a desktop app has been never easier. Now, you're probably ready with the design, preparation and debugging of your app, so you only need to create your first release, but, do you have any idea of how to do it?. Don't worry ! in this article we are going to learn how to create a release of your Electron app for different platforms (Windows, Mac, Linux) and in all architectures (x32, x64) using the electron packager module.
Electron Packager is known to run on the following host platforms: Mac os x 10.6 operating system download.
It generates executables/bundles for the following target platforms:
*Note for OS X / MAS target bundles: the
.app bundle can only be signed when building on a host OS X platform.
Electron Packager is a command line tool and Node.js library that bundles Electron-based application source code with a renamed Electron executable and supporting files into folders ready for distribution. Note that packaged Electron applications can be relatively large (40-60 MB).
Requirements
Messages is one of the latest apps to be ported from iOS to the Mac thanks to Mac Catalyst, the tools Apple introduced back in 2019 to make it easier to bring iPad apps to the Mac. A library of over 125,000 free and free-to-try software applications for Mac OS.
In order to build and package your app, as mentioned before, we need the
electron-packager module. In this article, you'll learn to build how to package your app from the command line (if you want to package it using Javascript, you'll need to download other version of the module,if that's your case please refer to the official documentation of the module instead), therefore download the package using the following command in the Node.js command prompt:
This command will install globally the electron packager in your Node console, so you can build an app from everywhere.
Packaging application for deployment
We'll suppose that you have already worked in your project and you only want to create a distribution for every platform. In our case, we have already an app with a basic template that shows the Node and Electron version:
Before the packaging, you need to know that's recommendable to build every platform on it's respective platform i.e build the Windows version of your app in a Desktop with Windows as operative system. Although for some platforms is possible to build for other platforms i.e you can build the Linux and Windows versions in a Windows computer, you'll be unable to create a Mac application in a Windows platform, therefore you need to build it in a Mac environment.
Basically, to build an application for a platform you'll need to execute the following command in the Node.js command prompt (providing the required information):
Note that if the appname parameter is omitted, this will use the name specified by 'productName' or 'name' in the package.json file as well other unspecified properties in the command.
Now, in this example our app (our-code-world) is located in
C:electron-projectsour-code-world , to build your app you can either provide the path as parameter in the command or navigate directly to the path where the project is located and execute the command inside.
The possible values for the platform option are:
And the possible values for the arch option are:
Building for a specific platform
To package an app using electron-packager from wherever you are, provide the absolute path as second parameter in the following command followed by the platform and architecture. Mac find app path finder. You can omit
--platform , --arch , the app name if you want
If you're already located in the folder of the project with the console, then replace the path with a dot (.) to use the current path:
Both previous commands will build a distribution of your app in both architectures x86 and x64. Inside your project 2 different folders will be created specifically with the given name in the command, platform name and architecture, every folder will contain the required files and folders to run your app on the mentioned platform.
Physioex 9.0 mac download. And you're ready to do what you want with your app.
Building for all platforms
Instead of specify manually every platform and architecture, you can build a distribution for all the platforms automatically using the
--all parameter in your command.
Note that the command will build only the platforms available for its platform (i.e in a Windows environment, electron-packager could only build for Linux and Windows).
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electron-packager will do the following with the previous command:
The following command executed in windows:
Should create the following distributions in the folder of your project:
The generated folders can be executed by a system running it's specified platform. As you can see, to build the app for Mac you'll need to work in a Mac environment as in windows that's not possible.
Have fun !
Developers can start building apps today and first system ships by year’s end, beginning a two-year transition
Cupertino, California — In a historic day for the Mac, Apple today announced it will transition the Mac to its world-class custom silicon to deliver industry-leading performance and powerful new technologies. Developers can now get started updating their apps to take advantage of the advanced capabilities of Apple silicon in the Mac. This transition will also establish a common architecture across all Apple products, making it far easier for developers to write and optimize their apps for the entire ecosystem.
Apple today also introduced macOS Big Sur, the next major release of macOS, which delivers its biggest update in more than a decade and includes technologies that will ensure a smooth and seamless transition to Apple silicon. Developers can easily convert their existing apps to run on Apple silicon, taking advantage of its powerful technologies and performance. And for the first time, developers can make their iOS and iPadOS apps available on the Mac without any modifications.
To help developers get started with Apple silicon, Apple is also launching the Universal App Quick Start Program, which provides access to documentation, forums support, beta versions of macOS Big Sur and Xcode 12, and the limited use of a Developer Transition Kit (DTK), a Mac development system based on Apple’s A12Z Bionic System on a Chip (SoC).
Download Apps For Mac
Apple plans to ship the first Mac with Apple silicon by the end of the year and complete the transition in about two years. Apple will continue to support and release new versions of macOS for Intel-based Macs for years to come, and has exciting new Intel-based Macs in development. The transition to Apple silicon represents the biggest leap ever for the Mac.
“From the beginning, the Mac has always embraced big changes to stay at the forefront of personal computing. Today we’re announcing our transition to Apple silicon, making this a historic day for the Mac,” said Tim Cook, Apple’s CEO. “With its powerful features and industry-leading performance, Apple silicon will make the Mac stronger and more capable than ever. I’ve never been more excited about the future of the Mac.”
Family of Mac SoCs to Deliver Powerful New Features and Best-in-Class Performance
For over a decade, Apple’s world-class silicon design team has been building and refining Apple SoCs. The result is a scalable architecture custom designed for iPhone, iPad, and Apple Watch that leads the industry in unique features and performance per watt, and makes each of them best in class. Building upon this architecture, Apple is designing a family of SoCs for the Mac. This will give the Mac industry-leading performance per watt and higher performance GPUs — enabling app developers to write even more powerful pro apps and high-end games. And access to technologies such as the Neural Engine will make the Mac an amazing platform for developers to use machine learning. This will also create a common architecture across all Apple products, making it far easier for developers to write and optimize software for the entire Apple ecosystem.
macOS Big Sur Enables Transition to Apple Silicon
In macOS Big Sur, Apple is offering a range of technologies to make the transition to Apple silicon smooth and seamless. With everything built into Xcode 12, such as native compilers, editors, and debugging tools, most developers will be able to get their apps running in a matter of days. Using Universal 2 application binaries, developers will be able to easily create a single app that taps into the native power and performance of the new Macs with Apple silicon, while still supporting Intel-based Macs. With the translation technology of Rosetta 2, users will be able to run existing Mac apps that have not yet been updated, including those with plug-ins. Virtualization technology allows users to run Linux. Developers can also make their iOS and iPadOS apps available on the Mac without any modifications.
Quick Start Program Lets Developers Get Started Today
Apple Developer Program members can start moving their apps to Apple silicon today by applying for the Universal App Quick Start Program. The program provides access to documentation, forums support, beta versions of macOS Big Sur and Xcode 12, and includes the limited use of a DTK, which will enable developers to build and test their Universal 2 apps. The DTK, which must be returned to Apple at the end of the program, consists of a Mac mini with Apple’s A12Z Bionic SoC inside and desktop specs, including 16GB of memory, a 512GB SSD, and a variety of Mac I/O ports. Developers can apply to the program at developer.apple.com, and the total cost of the program is $500.
Images of Developer Software
Apple revolutionized personal technology with the introduction of the Macintosh in 1984. Today, Apple leads the world in innovation with iPhone, iPad, Mac, Apple Watch, and Apple TV. Apple’s five software platforms — iOS, iPadOS, macOS, watchOS, and tvOS — provide seamless experiences across all Apple devices and empower people with breakthrough services including the App Store, Apple Music, Apple Pay, and iCloud. Apple’s more than 100,000 employees are dedicated to making the best products on earth, and to leaving the world better than we found it.
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